WBD · 10-Q · 2026Q2 · Full report

Content Licensing Trends

Warner Bros. Discovery, Inc. · 2026-08-06 · Importance 59 · Surprise 74 · Contradicted

Studios content revenue declined 41% in the second quarter and 13% in the first six months of 2026, primarily due to lower theatrical and television product revenue. The current theatrical slate underperformed the prior-year releases of A Minecraft Movie, Sinners, and Final Destination Bloodlines, resulting in theatrical product revenue declines of 46% for the quarter and 21% year to date. Games revenue increased 45% in the quarter and 9% year to date, primarily following the release of LEGO Batman: Legacy of the Dark Knight. Television product revenue was also affected by the timing of intercompany licensing renewals, partly offset by higher third-party television content sales and international HBO Max launch licensing.

Key facts

Impact estimates

metricdirectionstageexpectedbasis
assetspositiverealized+20.3%Total film and television content rights and games (alternate table) at June 30, 2026: $19,712 million (total line shown as 19,712 in that…
assetspositiverealized+6.3%Total production costs predominantly monetized individually at June 30, 2026: Released, less amortization $3,061 million; completed and…
operating_incomenegativerealizedDuring the six months ended June 30, 2026 content rights amortization and impairment: $5,088 million.
assetsunclearrealizedFilm and television content rights and games at June 30, 2026: $19,245 million.
revenuepositivecommittedThe arrangement among TNT Sports, CBS, and the NCAA provides rights to the NCAA Tournament in the U.S. through 2032 with aggregate…
operating_incomemixedcommittedThe arrangement among TNT Sports, CBS, and the NCAA provides rights to the NCAA Tournament in the U.S. through 2032 with aggregate…