TTWO · 10-Q · 2026Q2 · Full report
Revenue Concentration Risk
TAKE TWO INTERACTIVE SOFTWARE INC · 2026-08-07 · Importance 54 · Surprise 14 · In source text
The five largest customers generated 82.3% of net revenue in the three months ended June 30, 2026, down from 83.5% in the prior-year period. Four customers individually represented 27.6%, 21.1%, 15.0%, and 12.4% of current-period net revenue. Five customers accounted for 69.5% of gross accounts receivable at June 30, 2026, while customers individually exceeding 10% represented 55.6%. Three customers represented 25.5%, 17.4%, and 12.7% of gross accounts receivable, although trade-credit insurance covered the majority of customers selling physical products.
Key facts
- Our five largest customers accounted for 82.3% of net revenue during the three months ended June 30, 2026 and 83.5% during the three months ended June 30, 2025. source
- Sales of Grand Theft Auto products generated 12.8% of net revenue for the three months ended June 30, 2026. source
- Grand Theft Auto V released in 2013 and has sold-in over 230 million units worldwide; Grand Theft Auto series has sold-in over 470 million units worldwide. source
- Red Dead Redemption 2 has sold-in more than 85 million units worldwide. source
- As of June 30, 2026, five customers accounted for 69.5% of gross accounts receivable; as of March 31, 2026, five customers accounted for 69.6% of gross accounts receivable. source
- Customers that individually accounted for more than 10% of gross accounts receivable comprised 55.6% at June 30, 2026 and 57.7% at March 31, 2026. source
Impact estimates
| metric | direction | stage | expected | basis |
|---|---|---|---|---|
| assets | negative | contingent | — | Customers that individually accounted for more than 10% of gross accounts receivable comprised 55.6% at June 30, 2026 and 57.7% at March… |