TTWO · Technology
TAKE TWO INTERACTIVE SOFTWARE INC
Ranked earnings events from SEC filings, earnings calls, press releases and news. Full Picture: what to focus on this earnings window
10-Q · 2026-08-07
- Guidance / OutlookImportance 75 · Surprise 60Rockstar Games plans to release Grand Theft Auto VI on November 19, 2026, during fiscal year 2027, with pre-orders beginning in June 2026. Take-Two has also announced fiscal-year 2027 releases of NBA 2K27, PGA 2K27,…
- Operating Cash Flow TrendsImportance 69 · Surprise 64Net cash used in operating activities increased to $168.8 million for the three months ended June 30, 2026 from $44.7 million in the prior-year period. The operating cash outflow was primarily caused by investments in…
- Capital ExpendituresImportance 68 · Surprise 42Take-Two anticipates approximately $290.0 million of capital expenditures in fiscal year 2027. Capital expenditures were $25.0 million during the three months ended June 30, 2026. The quarter's investing cash outflow…
- Liquidity and Debt PositionImportance 66 · Surprise 40Cash, cash equivalents and restricted cash decreased $192.0 million to $1,446.1 million at June 30, 2026 from $1,638.1 million at March 31, 2026. The company held $461.7 million of short-term investments and $2,500.0…
- Trade Policy and TariffsImportance 58 · Surprise 42Take-Two is monitoring global tariff policies for their potential effects on consumer demand, inflation, product pricing, third-party hardware platforms, receivables credit quality, and foreign-currency exchange rates.…
- Gross Margin DriversImportance 57 · Surprise 64Gross profit decreased $62.5 million, or 6.6%, to $882.5 million despite the $30.1 million increase in revenue. Gross margin declined to 57.5% from 62.9%, a 5.4-percentage-point decrease. Cost of revenue increased…
- Revenue Concentration RiskImportance 54 · Surprise 14The five largest customers generated 82.3% of net revenue in the three months ended June 30, 2026, down from 83.5% in the prior-year period. Four customers individually represented 27.6%, 21.1%, 15.0%, and 12.4% of…
- Customer DynamicsImportance 54 · Surprise 14Major retailers, digital storefronts, platform partners, and distributors account for most trade receivables and sales. The five largest customers represented 82.3% of net revenue in the three months ended June 30,…
- Net Income and ProfitabilityImportance 51 · Surprise 64Take-Two reported a net loss of $34.1 million for the three months ended June 30, 2026, compared with a $11.9 million loss in the prior-year period. The operating result shifted to a $35.5 million loss from $21.6…
- Income Tax Rate ChangesImportance 51 · Surprise 64The income-tax benefit increased to $15.2 million for the three months ended June 30, 2026 from $1.9 million in the prior-year period. The effective tax rate rose to 30.8% from 13.8%, compared with the 21% statutory…
- Market Demand TrendsImportance 49 · Surprise 32Net Bookings decreased 2.6% year over year to $1,385.9 million, primarily because of lower bookings from the Grand Theft Auto series and Color Block Jam, partly offset by higher NBA 2K bookings. Net revenue increased…
- Interest Rate EnvironmentImportance 46 · Surprise 56Management expects changes in Federal Reserve and other central-bank interest rates to affect the company, including its short-term investment portfolio. Interest income increased to $22.8 million from $16.5 million…
- Product Launch and TransitionImportance 44 · Surprise 60Rockstar Games will release Grand Theft Auto VI on November 19, 2026, with pre-orders beginning in June 2026. During the remainder of fiscal 2027, 2K plans to release NBA 2K27, PGA 2K27, and WWE 2K27. Grand Theft Auto…
- Tax Law ChangesImportance 44 · Surprise 60The One Big Beautiful Bill Act, signed into law on July 4, 2025, changes U.S. international tax provisions, research-expense deductions, bonus depreciation, and tax credits. Take-Two incorporated estimated OBBB effects…
- Digital Channel and Delivery GrowthImportance 42 · Surprise 14Digital online channels generated $1,507.3 million, or 98.3% of net revenue, compared with 98.2% in the prior-year period. The company delivers games through direct digital downloads, virtual currency, add-on content,…
- Geographic Market CommentaryImportance 37 · Surprise 6Operations serve consumers globally through development studios and publishing activities spanning Europe, Asia, Australia, Canada, and Latin America. Revenue earned outside the United States represented 40.0% of net…
- OECD Global Minimum TaxImportance 37 · Surprise 42Take-Two is evaluating the OECD Pillar Two global minimum tax framework, which generally imposes a 15% minimum tax on reported profits in relevant jurisdictions. The company states that Pillar Two was not material to…
- Revenue Performance and MixImportance 31 · Surprise 32Net revenue increased $30.1 million, or 2.0%, to $1,533.9 million for the three months ended June 30, 2026. NBA 2K revenue increased $89.0 million, while Color Block Jam and Grand Theft Auto revenue declined $32.8…
- Competition and Pricing PressureImportance 22 · Surprise 6Take-Two characterizes interactive entertainment as extremely competitive and notes increased industry consolidation. Larger, better-capitalized competitors may be better able to withstand prolonged economic downturns…
- Operating Expense TrendsImportance 18 · Surprise 14Total operating expenses decreased $5.4 million, or 0.6%, to $918.0 million, but increased to 59.8% of revenue from 61.5%? Actually decreased as percentage from 61.5% to 59.8%. Selling and marketing expense declined…
- FX / Currency HeadwindsImportance 13 · Surprise 6Take-Two identifies volatility in foreign-currency exchange rates as a risk to its international business and operating results. For the three months ended June 30, 2026, currency movements increased net revenue by…
8-K · 2026-08-07
- Liquidity and Debt PositionImportance 83 · Surprise 64Cash and cash equivalents declined to $1,364.9 million at June 30, 2026, from $1,545.5 million at March 31, 2026. Short-term investments increased to $461.7 million from $443.8 million, producing cash and short-term…
- Guidance / OutlookImportance 78 · Surprise 60Take-Two reiterated fiscal 2027 Net Bookings guidance of $8.0 billion to $8.2 billion and updated its broader outlook for the year ending March 31, 2027. The company expects total net revenue of $7.9 billion to $8.1…
- Operating Cash Flow and CapexImportance 69 · Surprise 64Net cash used in operating activities increased to $168.8 million in the quarter from $44.7 million in the prior-year period. Software development costs and licenses used $173.0 million of cash, while prepaid and other…
- Fiscal 2027 OutlookImportance 68 · Surprise 42Take-Two reiterated fiscal 2027 Net Bookings guidance of $8.0 billion to $8.2 billion. The company expects fiscal-year revenue of $7.9 billion to $8.1 billion, EBITDA of $993 million to $1.053 billion, and net income…
- Platform Demand TrendsImportance 54 · Surprise 40First-quarter GAAP net revenue from console increased 16% year over year to $640.5 million, with console's share rising to 42% from 37%. Mobile net revenue declined 5% to $762.3 million and mobile Net Bookings fell 7%…
- Net Bookings PerformanceImportance 49 · Surprise 32Total Net Bookings declined 3% year over year to $1,385.9 million from $1,423.1 million. Recurrent consumer spending Net Bookings decreased 1% to $1,169.4 million but increased to 84% of total Net Bookings from 83%.…
- Gross Margin DriversImportance 49 · Surprise 32Gross profit decreased 6.6% to $882.5 million from $945.0 million, reducing gross margin to approximately 57.5% from 62.8%. Cost of revenue increased 16.6% to $651.4 million despite the 2.0% revenue increase. Software…
- Revenue Performance and MixImportance 42 · Surprise 14GAAP net revenue increased 2.0% year over year to $1,533.9 million from $1,503.8 million in the fiscal first quarter. Recurrent consumer spending rose 3% to $1,289.8 million and remained 84% of revenue, while full game…
- Operating Expense TrendsImportance 36 · Surprise 6Total operating expenses declined 0.6% year over year to $918.0 million from $923.4 million. Selling and marketing expense decreased 10% to $369.7 million from $409.2 million. Research and development expense increased…
- Product Launch and TransitionImportance 33 · Surprise 42Take-Two released Rockstar Games' Grand Theft Auto Online Kortz Center Heist Summer Update on July 14, 2026 for PS4, PS5, Xbox One, Xbox Series X|S, and PC. The announced near-term lineup includes NBA 2K27 for PS5,…
- FX / Currency HeadwindsImportance 13 · Surprise 6Take-Two identified the revaluation of the Turkish Lira against the U.S. Dollar as one component of its fiscal first-quarter 2027 “Other” adjustments. The release does not separately quantify the Turkish Lira…
News · 2026-08-07
- Grand Theft Auto VI LaunchImportance 52 · Surprise 42Take-Two reiterated that Rockstar’s Grand Theft Auto VI is scheduled to launch on November 19, 2026. Third-party reports described preorder activity as “unprecedented,” with the title expected to be a major driver of…
- Guidance / OutlookImportance 48 · Surprise 24Take-Two reaffirmed fiscal 2027 net bookings guidance of $8.0 billion to $8.2 billion. The company forecast fiscal 2027 revenue of $7.90 billion to $8.10 billion and EPS of $0.55 to $0.75. Second-quarter revenue is…
- Gross Margin DriversImportance 38 · Surprise 42Take-Two’s gross margin declined to 57.5% in the fiscal first quarter ended June 30, 2026. The margin pressure reflected higher software development costs and an impairment charge related to cancelled projects. The…
- International Expansion and AI StrategyImportance 31 · Surprise 42Management identified international expansion as a strategic priority for Take-Two. Executives also discussed pursuing accretive mergers and acquisitions to support the business. The earnings call highlighted AI and…
- Portfolio and Mobile DemandImportance 26 · Surprise 24First-quarter demand was supported by strong performances from NBA 2K and the Grand Theft Auto series. Take-Two also highlighted continued growth in its mobile business, indicating broadening demand beyond its…
- Revenue Performance and MixImportance 24 · Surprise 14Take-Two reported fiscal first-quarter revenue of $1.53 billion for the quarter ended June 30, 2026, above the $1.41 billion analyst estimate and slightly above the prior-year period. Net bookings were $1.39 billion,…
- Net Income and ProfitabilityImportance 20 · Surprise 24Take-Two recorded a GAAP net loss of $34.1 million, or $0.18 per share, in fiscal first quarter 2027. The loss widened from the prior-year quarter, when adjusted earnings were reported at $0.61 per share, while the…
News · 2026-08-06
- Revenue Performance and MixImportance 24 · Surprise 14Take-Two reported fiscal first-quarter revenue of $1.53 billion for the quarter ended June 30, 2026, above the $1.41 billion analyst estimate and slightly above the prior-year period. Net bookings were $1.39 billion,…
News · 2026-08-05
- Revenue Performance and MixImportance 24 · Surprise 14Take-Two reported fiscal first-quarter revenue of $1.53 billion for the quarter ended June 30, 2026, above the $1.41 billion analyst estimate and slightly above the prior-year period. Net bookings were $1.39 billion,…
News · 2026-08-04
- Revenue Performance and MixImportance 24 · Surprise 14Take-Two reported fiscal first-quarter revenue of $1.53 billion for the quarter ended June 30, 2026, above the $1.41 billion analyst estimate and slightly above the prior-year period. Net bookings were $1.39 billion,…