TTWO · 10-Q · 2026Q3 · Full report
Revenue Performance and Mix
TAKE TWO INTERACTIVE SOFTWARE INC · 2026-11-09 · Importance 43 · Surprise 32 · In source text
For the six months ended September 30, 2026, net revenue fell 7.5% year over year to $3,030.9 million, primarily because Borderlands revenue declined $111.5 million, Color Block Jam $64.2 million, Mafia $55.2 million, and Match Factory! $36.1 million; higher NBA 2K revenue of $94.0 million partially offset the declines. Mobile revenue decreased $129.9 million to $1,493.4 million, while console revenue decreased $14.7 million to $1,255.9 million and PC and other revenue decreased $102.1 million to $281.6 million. Recurrent consumer spending declined $32.0 million to $2,500.0 million but increased to 82.5% of revenue from 77.3%; full game and other revenue fell $214.7 million to $530.9 million, reducing its mix to 17.5% from 22.7%. Digital online revenue declined $203.6 million to $2,966.1 million but grew to 97.9% of revenue from 96.7%, while physical retail and other revenue fell $43.1 million to $64.8 million.
Key facts
- Take-Two’s net revenue for the three months ended September 30, 2026 decreased by $276.8 million (15.6%) year over year. source
- Take-Two’s net revenue for the six months ended September 30, 2026 decreased by $246.7 million (7.5%) year over year. source
- Grand Theft Auto series generated 12.6% of Take-Two’s net revenue for the six months ended September 30, 2026. source
- For the three months ended September 30, 2026, net revenue from full game and other decreased by $211.1 and represented 19.2% of net revenue, compared with 28.1% a year earlier. source
- Quarterly net revenue decreased by $128.0 million from Borderlands, $56.3 million from Mafia, $31.4 million from Color Block Jam, and $21.9 million from Match Factory!. source
- For the three months ended September 30, 2026, net revenue from recurrent consumer spending decreased by $65.7 and represented 80.8% of net revenue, compared with 71.9% a year earlier. source
- Six-month net revenue decreased by $111.5 million from Borderlands, $64.2 million from Color Block Jam, $55.2 million from Mafia, $36.1 million from Match Factory!, $14.9 million from Toy Blast, and $14.0 million from WWE 2K; higher NBA 2K revenue of $94.0 million partially offset the decrease. source
- Six-month net revenue from recurrent consumer spending decreased by $32.0 million and represented 82.5% of net revenue, compared with 77.3% in the prior-year period. source
Impact estimates
| metric | direction | stage | expected | basis |
|---|---|---|---|---|
| revenue | negative | realized | -16.5% | Take-Two’s net revenue for the six months ended September 30, 2026 decreased by $246.7 million (7.5%) year over year. |