TTWO · 10-Q · 2026Q3
TAKE TWO INTERACTIVE SOFTWARE INC
Filed 2026-11-09 · Technology · View original filing on EDGAR
USD 1,497MTotal Revenue
USD 9,383.2MTotal Assets
18Topics
71Top Importance
Everything TTWO's SEC filings said, ranked
Ranked Events
- Grand Theft Auto VI LaunchImportance 71 · Surprise 60Rockstar Games plans to release Grand Theft Auto VI on November 19, 2026, and had released several trailers and other marketing content. An Extended Look featuring nearly 30 minutes of gameplay debuted on Netflix.…
- Customer Concentration and DynamicsImportance 61 · Surprise 32The five largest customers generated 80.8% of net revenue in the six months ended September 30, 2026, compared with 81.5% in the prior-year period. Four customers individually represented 27.1%, 20.7%, 14.7%, and 11.9%…
- Interest Expense TrendsImportance 59 · Surprise 64Interest and other, net was income of $5.6 million for the three months ended September 30, 2026, compared with expense of $17.5 million in the prior-year quarter. For the six-month period, net expense declined to $8.2…
- Liquidity and Debt PositionImportance 56 · Surprise 24At September 30, 2026, Take-Two had $2,500.0 million of Senior Notes outstanding and $29.4 million of 2026 Convertible Notes, which mature December 15, 2026, unless earlier converted, redeemed, or repurchased. No…
- Operating Cash Flow TrendsImportance 55 · Surprise 64Net cash used in operating activities was $173.5 million for the six months ended September 30, 2026, versus $83.7 million provided in the prior-year period. The 2026 operating cash outflow was primarily driven by…
- Capital ExpendituresImportance 54 · Surprise 24Take-Two anticipated fiscal 2027 capital expenditures of approximately $290.0 million. Capital expenditures were $163.3 million during the six months ended September 30, 2026, representing more than half of the annual…
- Net Bookings PerformanceImportance 48 · Surprise 40Net Bookings for the three months ended September 30, 2026 decreased 18.3% year over year to $1,601.3 million, a decline of $359.2 million. Lower bookings from Borderlands, NBA 2K, Mafia, Color Block Jam, and Match…
- Revenue Performance and MixImportance 43 · Surprise 32For the six months ended September 30, 2026, net revenue fell 7.5% year over year to $3,030.9 million, primarily because Borderlands revenue declined $111.5 million, Color Block Jam $64.2 million, Mafia $55.2 million,…
- Geographic Revenue PerformanceImportance 42 · Surprise 14Revenue earned outside the United States represented 40.6% of net revenue for the three months ended September 30, 2026, compared with 41.6% in the same quarter of 2025. The filing identifies Europe, Asia, Australia,…
- Net Income and ProfitabilityImportance 42 · Surprise 64Net loss for the six months ended September 30, 2026 narrowed to $88.1 million from $145.8 million in the prior-year period. Basic and diluted loss per share improved to $0.47 from $0.80. The quarterly net loss was…
- Income Tax Rate ChangesImportance 42 · Surprise 64For the six months ended September 30, 2026, Take-Two recorded an income tax benefit of $73.1 million, compared with a $16.5 million tax provision in the prior-year period. The effective tax rate was 45.3%, versus…
- Tax Law ChangesImportance 40 · Surprise 42The One Big Beautiful Bill Act (OBBB) was signed into law on July 4, 2025, with provisions taking effect on different dates, including changes to BEAT, GILTI, FDDEI, domestic research deductions, bonus depreciation,…
- Operating Expense TrendsImportance 40 · Surprise 32For the six months ended September 30, 2026, total operating expenses declined 5.3% to $1,895.9 million, while operating expenses rose to 62.6% of revenue from 61.1% as net revenue contracted. Selling and marketing…
- Gross Margin DriversImportance 40 · Surprise 40Quarterly gross margin increased to 57.5% for the three months ended September 30, 2026, from 55.3% a year earlier, as gross profit declined $120.1 million to $860.4 million on lower revenue. The quarterly margin…
- Platform Demand TrendsImportance 31 · Surprise 6Console products accounted for 41.4% of net revenue for the six months ended September 30, 2026. Take-Two’s business depends on consumer acceptance of third-party console platforms and growth in their installed bases.…
- Digital Channel and Delivery GrowthImportance 15 · Surprise 14Digital online channels represented 97.9% of net revenue in the six months ended September 30, 2026, compared with 96.7% in the prior-year period; digital delivery remains the company’s primary channel. Mobile games…
- Share Repurchase ProgramImportance 13 · Surprise 6The board authorized repurchases of up to 21.7 million shares of common stock. Take-Two made no repurchases under the program during the three months ended September 30, 2026. It had repurchased 11.7 million shares…
- Market Demand TrendsImportance 10 · Surprise 6Demand for full-game products typically peaks in the fourth calendar quarter during the holiday season. Quarterly and annual results can vary with the timing of new title introductions, market acceptance,…
Revenue by Product (in millions)
| segment | Six months ended September 30, 2025 | Six months ended September 30, 2026 | Three months ended September 30, 2025 | Three months ended September 30, 2026 |
|---|---|---|---|---|
| Game | 3,023.4 | 2,798.8 | 1,640.9 | 1,376 |
| Advertising | 254.2 | 232.1 | 132.9 | 121 |
| Recurrent consumer spending | 2,532 | 2,500 | 1,275.9 | 1,210.2 |
| Full game and other | 745.6 | 530.9 | 497.9 | 286.8 |
| Mobile | 1,623.3 | 1,493.4 | 821.6 | 731.1 |
| Console | 1,270.6 | 1,255.9 | 720 | 615.4 |
| PC and other | 383.7 | 281.6 | 232.2 | 150.5 |
Revenue by Geography (in millions)
| Six months ended September 30, 2025 | Six months ended September 30, 2026 | Three months ended September 30, 2025 | region | Three months ended September 30, 2026 |
|---|---|---|---|---|
| 1,936.5 | 1,808.9 | 1,036.1 | United States | 888.9 |
| 1,341.1 | 1,222 | 737.7 | International | 608.1 |